Beagle von Space
Ministry of War Amarr Empire
11
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Posted - 2013.01.17 17:18:00 -
[1] - Quote
People, including CCP, might be conceptualizing how to deal with the problem the wrong way. The two schools of thought seem to be incremental improvements on the current POS system and a completely new system that will replace POSes in one fell swoop. I can see the former being too piecemeal and inherently flawed because the underlying code is inherently flawed. The second may be too much to be tackled all at once.
So how about creating a parallel system, let's call it "Space Houses" (SH), that will exist alongside POSes for a few years and slowly make POSes obsolete as more and more functions are added?
Assign one team, and only one team, to work on SH. Their job is to list all of the things people currently use POSes for (refining, research, manufacture, storage, etc.), and then pretend that POSes do not exist. If CCP were to try to implement these features for players NOW, how would they go about doing it?
Start small. Maybe the first feature is just a simple, scalable research SH. But it's built on an underlying spine that lets you "dock" and manage all of the research modules attached all at once. Hopefully players would start replacing their research POSes with research SHes.
This spine would be open ended so they could add additional functions each expansions. Perhaps next they add the refining component, then the manufacturing one. It might be a few years before they get to the point where players can start storing and managing their ships in a SH, but by then the code would be robust and well tested.
A couple of months ago I stopped playing EVE and am letting my account expire. One of the things that I considered doing in-game was getting into manufacturing/research, but all the guides I read on the topic made the hassle of dealing with POSes sound like far too much work for a game.
(I heard about this issue because I still follow the EVE community on Reddit. There was so much discussion on POSes for so long, that to hear that CCP is considering not addressing them seemed like something worth commenting on.)
"EVE is hard" is different from "EVE is obtuse, cluttered, repetitive, buggy, and tedious."
POSes as they currently exist are a DETERRENT for a lot of people who might want to delve into the world-building side of EVE. It might look like a "small part of the community" because there are a lot of players who choose never to touch this onerous part of the game. |